Extracting Color and Transparency from Flash
By Chad Austin For clarity, I slightly oversimplified my previous discussion on efficiently rendering Flash in a 3D scene. The sticky bit is extracting transparency information from the Flash framebuffer so we can composite the overlay into the scene. Flash does not give you direct access to its framebuffer. It does, with IViewObject::Draw, allow you to … Continue reading Extracting Color and Transparency from Flash
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